SYBERIA 3 Trophies: Rarity, Points & Difficulty
SYBERIA 3 has a 2.3% platinum, rated Easy (2/10). The full trophy list earns 1,310 RarityRank points. Not shovelware: every trophy counts at full value.
- Total RarityRank points: 1,310
- Platinum rarity: 2.3%
- Difficulty: 2/10 (Easy)
- Trophies: 41
- Hunters ranked: 18
Base Game
| Type | Trophy | Description | Rarity | Points |
|---|---|---|---|---|
| Platinum | Platinum adventurer | Unlock all of the trophies in Syberia 3. | 2.3% Ultra Rare | 243 pts |
| Bronze | Ironic, ain't it? | Admit you've wanted to ever since you left Valadilène… | 3.1% Ultra Rare | 51 pts |
| Gold | Ice breaker | When solving a puzzle, start the mechanism you're asked to without stalling a single time. | 3.4% Ultra Rare | 96 pts |
| Bronze | Grumpy old... | Get rebuffed three times by the same character. | 3.4% Ultra Rare | 48 pts |
| Silver | A little tenderness, maybe...? | Tell one of your traveling companions how much you like them three times. | 4.6% Ultra Rare | 60 pts |
| Silver | Raiders of the lost temple | When solving a puzzle, open the doors to a ruin with fewer than 20 moves. | 4.7% Ultra Rare | 59 pts |
| Bronze | Tables turned | Admit you like it… | 5% Very Rare | 38 pts |
| Bronze | Time to collect your thoughts | Think twice before speaking. | 5.9% Very Rare | 34 pts |
| Silver | Cassandra | Prove to the clinic staff that you're right despite everything. | 7.2% Very Rare | 46 pts |
| Bronze | Valsemborgate | Find out about the region's dark past. | 7.4% Very Rare | 30 pts |
| Bronze | Brave… in good time! | Receive an elected official's moral support. | 8% Very Rare | 29 pts |
| Bronze | You call that cheating...? | Find 15 points on interest in items in your inventory. | 8.7% Very Rare | 27 pts |
| Bronze | A word to the wise… | When solving a puzzle, find what's needed the first time around. | 10.2% Rare | 25 pts |
| Bronze | Master locksmith | When solving a puzzle, make a perfect duplicate on the first try. | 11.8% Rare | 23 pts |
| Silver | The scriptwriter's nightmare | While exploring, perform 10 optional actions that influence your progress. | 14.5% Rare | 30 pts |
| Bronze | Tripping | Receive an old friend's congratulations by helping him before he asks you to. | 15.1% Rare | 20 pts |
| Bronze | Anything goes | You set off a strange migratory mechanism without being asked to do a thing… | 15.2% Rare | 20 pts |
| Bronze | Available brainwidth | You've preserved an ally's cultural integrity… | 15.8% Rare | 19 pts |
| Gold | What counts is not the destination… | You helped the Youkols get to safety, at the risk of a far darker future for yourself… | 18.8% Rare | 34 pts |
| Bronze | O spirits, are you there? | The spirits have given you their blessing… and quite a trip! | 19.1% Rare | 17 pts |
| Silver | Mobile communication | When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand. | 19.3% Rare | 25 pts |
| Bronze | The Valsembor horror | Listen to two people tell you the story of a local legend. | 19.4% Rare | 17 pts |
| Gold | I am legend | See beneath the surface to convince a survivor to help you. | 21.5% Uncommon | 32 pts |
| Bronze | I is somebody else | Admit it: you didn't see that one coming… | 22.1% Uncommon | 16 pts |
| Silver | The community of the ostrich | Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate. | 22.4% Uncommon | 23 pts |
| Silver | XZ2000… 2.0 | You brought a friend back to life. | 23.1% Uncommon | 23 pts |
| Silver | Martingale | During a discussion, use an irrefutable argument that you obtained by exploring. | 25.4% Uncommon | 22 pts |
| Bronze | We're going to need a bigger boat | The redemption of a great sailor saved you from a legendary assailant. | 27.5% Uncommon | 14 pts |
| Bronze | 20,000 leagues under the lake | You took the plunge for the good of the migration… | 28.6% Uncommon | 13 pts |
| Bronze | Colonel, are you receiving me, over? | You showed the soldiers that cunning is always better than force. | 28.8% Uncommon | 13 pts |
| Silver | The big good-bye | You enabled the Youkol migration to set off again. | 29.4% Uncommon | 20 pts |
| Silver | Crime and punishment | On the first try, you succeeded in convincing a lost soul to seek redemption by helping you. | 30% Uncommon | 19 pts |
| Silver | Lobbyist | Get your old reflexes back to make an elected official give in. | 30% Uncommon | 19 pts |
| Silver | Mechanical awakening | Your efforts have restored a mechanical masterpiece to working order. | 31.8% Uncommon | 19 pts |
| Bronze | Friends for life | Become friends with two of the clinics old hands. | 33% Uncommon | 12 pts |
| Bronze | Steiner family | You and the Youkols can count on new allies in Valsembor. | 36.8% Uncommon | 11 pts |
| Silver | The castle | You've reached Valsembor despite your pursuer… and the red tape! | 38.6% Uncommon | 17 pts |
| Silver | No time to lose! | You fled the clinic and saved the tribe from great peril. | 44.1% Common | 15 pts |
| Silver | One flew over the nut-job's nest | Pass your medical visit. | 50.8% Common | 14 pts |
| Bronze | Respect for protocol | You managed to leave the clinic's psychiatric ward. | 55% Common | 9 pts |
| Bronze | This sure ain't kansas | You came round in a really strange institution… | 79.3% Common | 7 pts |