| Platinum | The Steward | Obtain all trophies | 0.3% Ultra Rare | 824 pts |
| Bronze | Checks and balances | Finish the game on hardest difficulty without signing any Rule laws | 0.5% Ultra Rare | 152 pts |
| Bronze | No One Left Behind | Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty | 0.5% Ultra Rare | 152 pts |
| Bronze | I love democracy | Have no votes against Captain's Authority policy | 0.5% Ultra Rare | 152 pts |
| Bronze | Isolationist | Finish the game without gathering any resources from the frostland or colonies | 0.6% Ultra Rare | 136 pts |
| Bronze | Not on my watch | Finish a playthrough without any deaths | 0.7% Ultra Rare | 124 pts |
| Bronze | Consistency | Never research a building or sign a law of the opposite affinity to the one you already have. | 0.7% Ultra Rare | 124 pts |
| Bronze | Seen Worse | Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty | 0.8% Ultra Rare | 114 pts |
| Bronze | Born Ready | Complete three Tales in a single playthrough on at least Steward difficulty | 0.8% Ultra Rare | 114 pts |
| Bronze | Gotta Go Fast | Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty | 0.8% Ultra Rare | 114 pts |
| Silver | Likeable | Never have relations worse than Sceptical with any community or faction. | 1% Ultra Rare | 150 pts |
| Bronze | The Demons of New London | Complete the Story on the hardest difficulty | 1% Ultra Rare | 100 pts |
| Bronze | Plumber | Clog all gas source before first rise of toxicity (on at least hard difficulty) | 1.1% Ultra Rare | 94 pts |
| Bronze | … and fill the earth | Reach over 50,000 population outside of your main city | 1.3% Ultra Rare | 85 pts |
| Bronze | Coredigger | Salvage all cores deposits in Winterhome | 1.4% Ultra Rare | 82 pts |
| Bronze | Ambitious | Complete all Ambitions in the Utopia Builder | 1.7% Ultra Rare | 73 pts |
| Bronze | Moving out | The banished faction leaves New London of their own accord | 1.9% Ultra Rare | 68 pts |
| Bronze | The Challenge of New London | Complete the Story on at least hard difficulty | 1.9% Ultra Rare | 68 pts |
| Bronze | To each according to his needs | Have at least 20k heatstamps and over 200k Goods stockpile. | 3.1% Ultra Rare | 51 pts |
| Bronze | Apocalypse Nah | Complete the ‘Apocalyptic Whiteout’ Tale | 5.1% Very Rare | 38 pts |
| Bronze | Sneak a Peek | See 10 different situations near a district hub | 5.1% Very Rare | 38 pts |
| Bronze | Firm, But Civil | No deaths caused by Faction War | 5.7% Very Rare | 35 pts |
| Bronze | Visionary | Research 60 different ideas under 600 weeks. | 6.2% Very Rare | 33 pts |
| Bronze | We Are Not The Same | Meet all factions in the Utopia Builder mode | 6.3% Very Rare | 33 pts |
| Bronze | Anger management | Don't let Fervour of any faction reach maximum level in a playthrough | 6.7% Very Rare | 32 pts |
| Bronze | Guiding Light | Complete the ‘Beacon of Hope’ Tale | 6.7% Very Rare | 32 pts |
| Bronze | Adapted to Weather | Have Disease Absent and Cold Absent, when there is at least -100 Celsius degrees | 6.8% Very Rare | 32 pts |
| Bronze | Peacemaker | End the civil war through the Path of Peace | 6.9% Very Rare | 31 pts |
| Silver | Revered Leader | Have "Devoted" standing with every community | 7.3% Very Rare | 46 pts |
| Bronze | Idle Hands are the Devil's Playthings | Have at least 90% of the population be active workers in your city. | 7.6% Very Rare | 30 pts |
| Bronze | Thank you for your feedback | Disregard community requests 5 times in one playthrough | 7.9% Very Rare | 29 pts |
| Bronze | Another day in paradise | Complete the playthrough in the Utopia Builder | 8.2% Very Rare | 28 pts |
| Bronze | Raiders of the Lost Cores | Complete the ‘Depleted Cores’ Tale | 8.3% Very Rare | 28 pts |
| Bronze | Megalopolis | Reach over 60,000 population in your main city | 8.4% Very Rare | 28 pts |
| Bronze | Primus Inter Pares | Never be in danger of loosing your position due to low Trust or high Tension | 9.3% Very Rare | 26 pts |
| Bronze | FrostCity | Have at least 5 different area effects applied to the district | 9.4% Very Rare | 26 pts |
| Bronze | Green Power | Fulfil at least 300 Heat demand using Steam and have absent Squalor | 12.2% Rare | 22 pts |
| Silver | No-brainer | Have 100% of delegates vote in favour of any law | 13.2% Rare | 32 pts |
| Bronze | Settler | Set up 3 colonies | 14.2% Rare | 20 pts |
| Bronze | Quiet Backwater | Have no problems higher than Minor in a colony for 300 weeks | 14.4% Rare | 20 pts |
| Bronze | Can't stop progress | Have Squalor Absent despite having at least 1000 Material Demand | 15.8% Rare | 19 pts |
| Bronze | Bonfire | Don't let Faction War spread over 5 or more districts | 19.9% Rare | 17 pts |
| Bronze | Paradise City | Have all problems absent for 50 weeks in the City with at least 15k population | 21% Uncommon | 16 pts |
| Bronze | The Ambitions of New London | Complete the Story on any difficulty | 21.5% Uncommon | 16 pts |
| Bronze | Law and Order | Have Crime and Tension Absent in the City with 30k population | 23.7% Uncommon | 15 pts |
| Bronze | Chancellor of the Exchequer | Have at least 50 income of heatnotes | 27.2% Uncommon | 14 pts |
| Bronze | Mixed Signals | Have rallies and protests in the City at the same time | 27.9% Uncommon | 14 pts |
| Silver | Pork Barrel | Fulfil at least 1 promise to 5 different communities and factions in one playthrough | 28.2% Uncommon | 20 pts |
| Bronze | Bring it on! | Finish Defeat the Frost or Embrace the Frost before the whiteout | 28.4% Uncommon | 13 pts |
| Bronze | Urban Planner | Have 10 districts affected by hubs | 29.1% Uncommon | 13 pts |
| Bronze | Don't starve | Have no hunger during whole duration of the Whiteout in New London | 30.1% Uncommon | 13 pts |
| Silver | Power Overwhelming 2.0 | Have twice as much heat abundance as heat demand | 32.9% Uncommon | 18 pts |
| Bronze | There is No Final Design | Change a policy to another one, and then sign the previous one once again | 34% Uncommon | 12 pts |
| Silver | Lawmaker | Sign at least 20 new laws in a single playthrough | 34.6% Uncommon | 18 pts |
| Bronze | New Oxbridge | Double starting Research speed | 35% Uncommon | 12 pts |
| Bronze | Steward Little | Have negative relations with all communities | 35.2% Uncommon | 12 pts |
| Bronze | People person | Have maximum trust | 38.7% Uncommon | 11 pts |
| Bronze | No lesser evil | Ensure Wanderers' survival while saving the seals and not expelling the elders | 41.2% Common | 11 pts |
| Bronze | The End is Just the Beginning | Ensure the Wanderers' survival during the Whiteout | 69.6% Common | 8 pts |