A house that glows Trophies: Rarity, Points & Difficulty
Marked shovelware on RarityRank: every A house that glows trophy is negated and the game carries a flat penalty, so it costs you points instead of earning them.
Also on PS4, PS4, PS4, PS5, PS5, PS5, PS5
- Total RarityRank points: −362
- Platinum rarity: 96.9%
- Difficulty: 1/10 (Easy)
- Trophies: 36
- Hunters ranked: 6
Base Game
| Type | Trophy | Description | Rarity | Points |
|---|---|---|---|---|
| Platinum | A house that glows | Complete the entire story and reach the final scene — Unlock all trophies | 96.9% Common | −26 pts |
| Silver | Finish What I Started | From the hospital bed, enlist Zoe—find the orphanage records and recover your gear to help Balkans. | 96.9% Common | −10 pts |
| Silver | Against the Midnight Gale | Fight the whiteout up the hill—lean on the stick, curse the cold, and keep going before the clock strikes. | 96.9% Common | −10 pts |
| Silver | Warmed by the Unseen | Wake in the ward after the hill—vitals steady, only a sprain, and Zoe stunned by the miracle. | 96.9% Common | −10 pts |
| Silver | Thaw by the Stove | Return frozen, hug the heat, and trade scolds for photos as feeling creeps back into your hands. | 96.9% Common | −10 pts |
| Silver | At Midnight, We Remember | Share tea under the stars as the hill house returns—proof of promises kept and a village reborn. | 96.9% Common | −10 pts |
| Silver | The House That Remembers | Hear Debby’s confession—an orphanage, a refused sale, and a midnight fire behind barred doors. | 96.9% Common | −10 pts |
| Silver | Balkans, Reborn | Return with your family to a village alive—smooth roads, bright windows, and Otto’s smile at the gate. | 96.9% Common | −10 pts |
| Silver | Midnight Trap | Reach the ruins in a blizzard, get pinned at 00:36—and fight sleep as a warm light flickers behind you. | 96.9% Common | −10 pts |
| Silver | Midnight Manifest | Trapped in the drift as a vanished house takes form—shattered phone, burning cold, and a choice to hold on. | 96.9% Common | −10 pts |
| Silver | Crunching Descent | Shoot the ruins, then pick your way down through knee-deep snow and slick ice. | 96.9% Common | −10 pts |
| Silver | Firelight in the Vanished House | Wake dry under a plaid by the hearth—call into the quiet as the door creaks and a weary stranger steps in. | 96.9% Common | −10 pts |
| Silver | If Not Now | Leave the warm bench, grab the stick, and slip through the gate—nightbound to learn what the hill is hiding. | 96.9% Common | −10 pts |
| Silver | Taste of Silence | Snowy bench, slow breaths—learn the hill house was an orphanage and dare to ask what happened. | 96.9% Common | −10 pts |
| Silver | Lantern Snow & Tape Loops | Wake late, find Otto fixing the old recorder, and share hot tea under the falling night. | 96.9% Common | −10 pts |
| Silver | Between Worlds, Kept at Midnight | Hear Debby’s truth of the orphanage fire—and promise help for the living in thanks to the lost. | 96.9% Common | −10 pts |
| Silver | Toward the Vanished Hill | Decline the shovel, take the walking stick, and set off—skeptic feet, mystical goal. | 96.9% Common | −10 pts |
| Silver | Hearthside Voices | Record Kate’s truths at a warm table—family, stove, midnight calm. | 97.4% Common | −10 pts |
| Silver | Stormbound Guest | Choose shelter over the road—accept Otto’s offer and outwait the blizzard. | 97.4% Common | −10 pts |
| Silver | Snowbound Morning | Wake to rooster chorus, step into a working yard—and find the roads buried for the day. | 97.4% Common | −10 pts |
| Silver | The House at 00:00 | Watch a vanished home glow on the hill as midnight approaches. | 97.4% Common | −10 pts |
| Silver | Milk & Potatoes Morning | Eat a true country breakfast—then head out to join Otto. | 97.4% Common | −10 pts |
| Silver | Light on the Hill | Share mint tea on the bench and spot the first window glow over the sleeping village. | 97.4% Common | −10 pts |
| Silver | At the Atcins Table | Meet Jenny and Kate and take a seat—welcome made warm. | 97.4% Common | −10 pts |
| Silver | Mint Under Moonlight | Accept Otto’s tea as the blizzard fades and snow drifts quietly outside. | 97.4% Common | −10 pts |
| Silver | Raspberry & Hearth | Hot bread, linden tea, raspberry jam—simple kindness that fuels the story. | 97.8% Common | −10 pts |
| Silver | Stories in the Snow | Promise change, enlist Otto, and brave the blizzard to Joanna’s collapsing home. | 97.8% Common | −10 pts |
| Silver | Promise at the Threshold | Choose the road to a forgotten village over a quiet morning—reassure Zoe, promise the kids, and close the door behind duty. | 97.8% Common | −10 pts |
| Silver | We Carry Each Other | Hear Joanna and Otto recall the village’s fall—and the kindness that keeps it alive. | 97.8% Common | −10 pts |
| Silver | Into the Whiteout | Leave Joanna’s promise-lit home and step back into the storm. | 97.8% Common | −10 pts |
| Silver | At the Atcins Gate | Meet Kory and Terry, earn Grandpa Otto’s trust, and step inside for hot tea—and the village’s truth. | 97.8% Common | −10 pts |
| Silver | Crackle & Questions | Sit by Joanna’s stove, start the recorder, and begin the first interview. | 97.8% Common | −10 pts |
| Silver | The Road Between Us | Pack your gear beneath clattering dishes and face Zoe’s question—choose how duty speaks to love. | 97.8% Common | −10 pts |
| Silver | Bread, Tea, and Truth | Step into Otto’s modest home, take a window-side seat as linden steam rises and fresh bread warms your hands—hospitality opening the door to the village’s story. | 97.8% Common | −10 pts |
| Silver | Sled at the Edge | Reach the ruined village at dawn, spot smoke, a chained dog, and a snow-buried sled—follow the hint of children to the yard that calls you in. | 97.8% Common | −10 pts |
| Silver | Through Static and Snow | Leave home heavy-hearted, drive into the whiteout as the radio dies, and push on toward Balkans—five kilometers of resolve left. | 97.8% Common | −10 pts |